King's Quest: Mask of Eternity - Maps

Contents
Daventry
Kingdom of Daventry
Castle Daventry
Dimension of Death
The Swamp
Underground Realm of the Gnomes
The Barren Region
The Frozen Reaches
Paradise Lost
Realm of the Sun
Level 1
Level 2
Level 3
Altar Room
(unused)
The Dwarf Underground
Icelord's Castle - Level 1

The map backgrounds, subimages and their positions have been extracted from the game content (some map icons are added by the Mask.exe) to get rid of the map fog.

With a recent browser (SVG object support) and enabled JavaScript (with DOM support) you can toggle the subimages to view the maps in different game states.

All the files are inluded in the [kqmoemap.zip] archive for offline usage.

Kingdom of Daventry

The Mill Tree #1 is not used when the tree is felled (can be fixed by adding addMapIcon dv_tree1.bmp 184 229 davmap.pbm in daventry\kq\milltree.cs).

[davmap]

Castle Daventry

[castmap]

Dimension of Death

The Blood #1 image has been moved by 1 pixel to the top (addMapIcon dc_red1.bmp 332 121 dedmap.pbm in deadcity\kq\scale.cs).
No script/game references have been found for Door #1, Door #2, and Door #3.

[dedmap]

The Swamp

[swmpmap]

Underground Realm of the Gnomes

[gnommap]

The Barren Region

The Bridge image has been moved by 4 pixels to the left (the offset 155 is hard-coded in the mask.exe).

[barrmap]

The Frozen Reaches

[frosmap]

Paradise Lost

[exitmap]

Realm of the Sun - Level 1

[tmp1map]

Realm of the Sun - Level 2

[tmp2map]

Realm of the Sun - Level 3

The Puzzle #1 image has been moved by 1 pixel to the left (addMapIcon t3_puzd1.bmp 207 149 in temple3\kq\archon.cs).
The Key image has been moved by 1 pixel to the bottom (addMapIcon t3_keydr.bmp 410 278 in temple3\kq\door01.cs).

[tmp3map]

Realm of the Sun - Altar Room

The Door image is not used by the game (addMapIcon t4_doors.bmp 195 185 is commented out temple4\kq\archon.cs).

[tmp4map]

The Dwarf Underground

[dwrfmap]

Icelord's Castle - Level 1

[ice1map]

2017-09-12 Nico Bendlin <nico@nicode.net>
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